Gaming

Games for Learning Wiki
What are the commercial games that can be used in an educational context? How are these games used? Can we or our students design literacy and numeracy games that can be plyed on these platforms? What do they look like?

[|Myst – The Interactive Story]
Plus other links and ideas for using Myst in the classoom.

[|Getting video games on the school agenda]
For anyone who showed an interest in using video games for educational learning, there seems to be a plethora of information around about libraries, schools and gaming. You may have to refer to one or more of these sites to get gaming on your school agenda. Here is a selection of those sites.

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[|The Librarian's Guide to Gaming]
An Online Toolkit for Building Gaming Board games, card games, and videogames are, in essence, //information, and the human act of telling stories, presented in new formats that involve the player.// Games may fulfill a library’s mission to provide cultural, recreational, and entertaining materials; to provide adacemic curriculum support; or to provide resources and support their industry or profession. This toolkit, compiled with [|resources], [|tips], and [|best practices] from [|expert librarians] who deliver exemplary gaming services, is a jumping off point for all types of libraries, serving members of all ages.


The content of this site is by Mark Prensky, an advocate of the use of gaming in education. The site's purpose is to unite projects, information, and people in a single place and to be a catalyst for ideas and innovation in spreading the wider uses of games as a language for more than just entertainment.  "**All the content on this site (except comments) is available without logging in.** We have now identified over 500 serious games, which we are in the process of adding to this list." Over 200 games listed.

[|Thinking out of the (x)Box: Gaming to expand horizons in creative writing]
 A blog post by Ewan McIntosh supporting the us eof games (Myst, Samorost etc) in the class room. "**Most people's perceptions of games and gaming have more to do with the arcade or shoot-em-ups that they experienced when they were teens. How wrong (happily) could they be."** ==**[|What Kids Learn That's Positive From Playing Video Games]** ==


 **A pdf file by Mark Prensky**

[|The Life Skills That Computer Games Teach]
 An Ezine article. "What is a problem? What is an error? For many people problems and errors are obstacles which are in their way and which prevent them from being able to complete certain task. Those people who play computer gamers however tend to look at problems and errors not so much as obstacles as opportunities."

[|Beginning Gamers Teacher's Toolkit]
Why use video game design in the classroom? Before you start a game design course or use game design as a unit within another course you may want to familarize yourself with the issues surrounding video games. Lots of resources here for game creation, software, design etc ==[|Emerging from the Myst: Being inspired and making a start] == <span style="font-family: 'Comic Sans MS',cursive;"> From Tom Barrett, ICT in my Classroom blog.
 * "This post is about using the adventure [|game Myst] in a literacy unit with my Year 5s."**

<span style="font-family: 'Comic Sans MS',cursive;">**[|ICT in Education - Myst]**
<span style="font-family: 'Comic Sans MS',cursive;"> Ideas for using Myst in the classroom

<span style="font-family: 'Comic Sans MS',cursive;">[|Bringing computer games into the classroom]
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==<span style="font-family: 'Comic Sans MS',cursive;">[|Games Based Learning in Secondary Schools] ==

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<span style="font-family: 'Comic Sans MS',cursive;"> A blog post by Ollie Bray